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Swtor gunslinger sharpshooter 5.0 guide
Swtor gunslinger sharpshooter 5.0 guide








swtor gunslinger sharpshooter 5.0 guide

See advanced rotation discussions below for more details.Īnalysis: Hunker Down has a 20s duration and a 45s cooldown prior to any set bonus, assuming one takes Lay Low (reduces CD from 60s to 45s). Note - A variety of alternative gearing approaches exist that stack additional alacrity. Relics: Devastating Vengeance & Primeval Fatesealer (Serendipitous Assault & Focused Retribution for Dxun/PVP)įor Dirty Fighting Gunslinger, I allocate my tertiary stats as follows:Īccuracy: 1,585 - 1,630 (anything outside this approximate range and I usually try to re-optimize by swapping around enhancements and augments)Īlacrity: around 2,350, a secondary option is around 1,500 if running the UV Blast tactical (at least 1,895 in all scenarios if the Zeal guild perk applies)Ĭritical: 2,700 - 2,800 (all remaining tertiary points go into Critical) Tactical: Exploited Weakness for sustained damage fights with minimal/no target swapping, Ultraviolet Blast for fights with frequent target swapping (Airborne Agents for AoE though I rarely swap since AoE DPS is already great) Please also see my Alacrity Guide for a much more in-depth look at alacrity.įor Dirty Fighting Gunslinger, I gear as follows: Please see my Gearing Guide for a detailed overview of gearing in 6.x in SWTOR. Overall the discipline is well poised to maintain a strong position on the DPS charts for the 6.x cycle. With respect to tactical items, the class and all its disciplines received some great options, so great in fact that several of them have been nerfed several times and the class still sits very high in DPS rankings.ĭirty Fighting got some very nice tacticals in Exploited Weakness that boosts sustained DPS via a buff to existing DoTs and a new DoT, Ultraviolet Blast that provides a somewhat odd mechanism to provide powerful burst damage, and Airborne Agents for additional AoE DPS. The class got two good options for set bonuses, with Precise Targeter offering mobility and situational burst while Established Foothold offers superior energy management and overall DPS at the cost of becoming an immovable turret as often as possible. Gunslinger moved into 6.0 very smoothly and maintained their position as a very strong ranged DPS and the premier “turret” DPS class.

swtor gunslinger sharpshooter 5.0 guide swtor gunslinger sharpshooter 5.0 guide

Combined with limited self heal capabilities, Gunslingers should need much less healing than most other DPS classes.

swtor gunslinger sharpshooter 5.0 guide

Furthermore, skilled players can utilize Ballistic Dampers to get nearly continuous 30% damage absorption on all incoming attacks. Defense Screen (should be buffed via utilities) provides moderate and frequent damage absorption, Dodge can entirely avoid melee/ranged attacks over a short duration and with a relatively short cooldown, Hightail It can be used to cheese a wide range of mechanics, Hunker Down provides incredible AoE damage reduction (with proper utilities), Scrambling Field provides the entire raid with a 20% damage reduction for 20 seconds, and Bag of Tricks can be used to immediately reset the cooldown on all these defensives save for Scrambling Field. Gunslingers have incredible survivability due to having arguably the best collection of defensive cooldowns in the game, along with their positioning as a ranged DPS allowing them to avoid many damage mechanics that endanger melee DPS.










Swtor gunslinger sharpshooter 5.0 guide